
Peek-A-Boo
| Environment Design |
“PeekaBoo” is a first person horror videogame created in six weeks by the Master 33 students at BigRock School. I was in the Environment and Prop concept art department, where we visualised and devised the different rooms and interior design of the house, protagonist of the main action of the game. We also created isometric guides to help the level design for the video game department.
Isometric Guide Color Test | Floor 0: Entrance
Isometric Guide Color Test | Floor 1: Bedrooms
Isometric Guide Color Test | Floor -1: Basement
Dining Room Environment, Texture and Lighting Study
Dining Room Flat Colors and Texture first pass
Dining Room Greyscale study
Dining Room Line Art
In-game Screencap of corner with painted frame
Peek-a-Boo
Painting based on an old personal family photo. This picture is meant to represent the family that inhabited the house before the tragedy occurred.
Technical detail: Digital Painting.
Software: Photoshop
You can find it in various frames inside the game.
Click here to check out the game on Steam.